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Essentially, there will be an audio queue that hits, signifying new businesses and/or garages have appeared. It doesn’t take long before things start to pop off at a rate that can be rather hard to keep up with, however. I found myself actually using the fast-forward option rather liberally for the first couple of weeks on any map. However, the camera will pan out over time, continuously expanding the city limits, little by little.Įarly on in a Mini Motorways playthrough, the moment-to-moment action progressed at a fairly glacial pace. Initially, maps have a fairly manageable footprint.
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You need to find a way to link these new garages to the existing traffic grid in a way that allows drivers to get to the newly christened business, while also not impeding the existing patterns in the process. Over the course of each week, new pairs of garages and businesses randomly pop up all over the map. I found myself usually opting for whichever dealt me more pavement pieces, because I continuously felt as though I was always short on the resources necessary to scale my municipality’s commuter options. Every Sunday, you’re given the choice between a couple of different item bundles, usually in the form of a combination of road pieces, and either a bridge, roundabout, highway, or tunnel. In the top-right corner of the HUD there’s a clock that acts as a timer, counting down to your weekly resource refill. Designing the road between the locations lays the groundwork for your budding metropolis, so it’s only a matter of time before things become a bit chaotic. Yeah, it’s a bit odd when you look back on it, but your job is to literally pave the way between like-colored garages and workplaces. The main crux is that people need transportation, and it’s your job to help them navigate from their office to their homes… or at least their garages. When it comes to brilliant gameplay loops, it’s hard to top Mini Motorways, pure and simple.
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Can this mass-transit mayhem stand up to the scrutiny of the PC audience, or will its mobile origins prove to be off-putting to the mouse and keyboard crowd? I can’t even begin to tell you the number of times I’ve been stuck at a weird traffic light or a screwed up a double roundabout somewhere and thought to myself, “Why in the holy hell would they design a road this way?” Well, after getting a substantial amount of time with the newly released Mini Motorways, suddenly these rambunctiously routed roads make a shitload more sense. You can contact the author at or on Twitter. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. A Nintendo Switch version will launch in 2022.Ī life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. Mini Motorways released for PC via Steam and Apple Arcade on July 20, 2021. Compete against other players in Daily and Weekly Challenges.Export GIFs of your city layouts to share with your friends.Unlock new maps and achievements as you achieve mastery.Relax to a responsive soundtrack from Disasterpeace that grows along with your city.Select different colour palettes on every map including colourblind and night modes.

#MINI MOTORWAYS RELEASE DATE WINDOWS#
" Mini Motorways, the minimalist strategy simulation about designing growing cities’ road maps from developer Dinosaur Polo Club has sold over 500,000 units to date on Steam for Windows PC and macOS with a highly anticipated Switch release planned for 2022," Dinosaur Polo Club said in a statement to VGChartz. By William D'Angelo, posted on 06 December 2021 / 1,103 Viewsĭeveloper Dinosaur Polo Club in a statement to VGChartz has announced the minimalist strategy simulation game, Mini Motorways, has sold over 500,000 units.
